Saturday, January 23, 2010
Just an update.
Things are going well in the ports, making great progress on dead air modified. We will hit the home stretch soon, but having a blast testing with everyone!
Saturday, January 9, 2010
Progress
So far, I've gotten some progress done on no mercy modified and dead air vs. Hungry hungry hippos has made substantial progress on no mercy original vs. We're still looking into the vpk issue with vs. Besides that bug, things are beginning to roll smoothly. I will keep you updated as much as possible on progress.
Thursday, January 7, 2010
Update to the L4D-L4D2 conversion
OK, so it's been awhile since we gave you a good update report. It's been tough to keep track of everything with such a small team. So few discussions have taken place, and some ideas have been tossed around. These are some things we do need;
A few more link mirrors, possibly even a dedicated host for downloads as the main site has gotten a lot of traffic.
More server owners to host the maps.
Two or three beta testing teams. That way, these beta test can produce more but finds, producing faster releases. Add me to steam if you have a team you can form.
We can use a public relations person. One that can handle typing up brief explanations of updates, work in progress, and maybe even work up a basic frequently asked questions article.
There's lots more we can use, but little time to explain. So, if you have something you can contribute or think will benefit this conversion, at me to steam or send me an im on l4d mods.com.
We have also currently taken on a team amount of, to assist me in getting the vs. Maps out there, he goes by the name hungry hungry hippos. We are currently testing no mercy vs. Version one and have released a dead air version two vs. I apologize for being version two already, but much testing was done this. As far as the Co OP maps go, no mercy will be completely finalized on the next update, and I will bounce back between original and modified versions, but it shouldn't take too long to complete these. Death toll is really the only one that has any issues that will take or may take an extra Mana time to iron out. Rest assured, you will get them to you, as we enjoy playing them as much as you do.
On behalf of the entire team, I'd like to personally thank every one of you that has taken interest or have downloaded these maps. It's been a great ride so far, and I look for to completion, basically giving us a complete conversion. Other goodies are in the works, but I won't spoil that. I'll save those until they are ready.
A few more link mirrors, possibly even a dedicated host for downloads as the main site has gotten a lot of traffic.
More server owners to host the maps.
Two or three beta testing teams. That way, these beta test can produce more but finds, producing faster releases. Add me to steam if you have a team you can form.
We can use a public relations person. One that can handle typing up brief explanations of updates, work in progress, and maybe even work up a basic frequently asked questions article.
There's lots more we can use, but little time to explain. So, if you have something you can contribute or think will benefit this conversion, at me to steam or send me an im on l4d mods.com.
We have also currently taken on a team amount of, to assist me in getting the vs. Maps out there, he goes by the name hungry hungry hippos. We are currently testing no mercy vs. Version one and have released a dead air version two vs. I apologize for being version two already, but much testing was done this. As far as the Co OP maps go, no mercy will be completely finalized on the next update, and I will bounce back between original and modified versions, but it shouldn't take too long to complete these. Death toll is really the only one that has any issues that will take or may take an extra Mana time to iron out. Rest assured, you will get them to you, as we enjoy playing them as much as you do.
On behalf of the entire team, I'd like to personally thank every one of you that has taken interest or have downloaded these maps. It's been a great ride so far, and I look for to completion, basically giving us a complete conversion. Other goodies are in the works, but I won't spoil that. I'll save those until they are ready.
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